Between being out of town for two days, a larger than normal homework load, and prep for my new HackMaster game, I was busy.
Carolyn is pretty busy herself, participating in National Novel Writing Month and I agreed to alleviate her other obligations as GM for our Sunday Night home game. I'll be running things this month and at least once a month after. To be honest, I haven't had to GM since last summer and I need to keep those skills sharp. What might seem like an obligation to fill-in for Carolyn really is a opportunity to flex my GM muscles.
The new edition of the game is a ground-up re-write and there isn't a ounce of comedy in the entire setting. The closest you get is some "Garyspeak" from the owner of the fictional Hard 8 Enterprises that published the game in conjunction with Kenzer & Company. That is more of a nod to the Knight of the Dinner Table comic strip, which is largely responsible for the creation of HackMaster in the first place.
Sliders). I recall there was talk that the two "big" tournaments, Origins and GenCon, were actually held on "Aldrazar Prime", but I know the setting's creator, Jolly Blackburn, disagrees with that assessment.
The reason he disagrees is because when it became known that Garweeze Wurld was going away as the setting for HackMaster, Topher Kersting blew it up at the last official "big" HackMaster 4th Edition Tournament. He went all out on that game....it was.....wait for it.....EPIC. The final battle that caused the destruction of the wurld was called Hacknarök.
It occurred to me that Ragnarök, the inspiration for Hacknarök, would be the inspiration for me bring back Garweeze Wurld #439. Garweeze Wurld wasn't destroyed....it was simply reborn.