This was an add-on gift I picked up because it was a good deal and because I knew she'd like it.
Last night we were down a player for our normal Sunday night HackMaster game so we decided to break out the Pirate's Cove. As soon as we broke open the shrink wrap it was apparent why I got it for the deal I did. Inside was a Days of Wonder product catalog from 2005. I know it isn't Ticket to Ride, but still, I wonder how many people picked up and passed on this game.
Like many of these "big box" games, the packaging is way too big for all the components. The depth of the box could be reduced to probably half to even a third of the original size. There is a small amount of needed setup since there are tokens that have to be punched out of thick cardstock, cards to be distributed, and a bazillion little wooden bits to deal with.
We played two games and I managed to win both of them, mostly through a combination of being lucky and an incomplete understanding of the rules. Unlike a lot of other Days of Wonders games, Pirate's Cove has a lot of "one-off" rules that just apply to a specific card. It is a bit clunky, but once you get some of the smaller rules down, like Parrots being able to recover from hits and buying back hits on Masterwork cards, it goes a bit smoothly.

I think a more fun variant of the game would be to remove the Flying Dutchman from the game (just too powerful) and have the Notorious Pirate randomly sail around the board. You could announce the Pirate's location before player's choose their destination if you want the players to be able to cooperate in deliberately hunting the Pirate down, or after players decide if you want it a bit more randomly hectic. It would also be easy to cycle the game through more than one year of play, but then all the player's ships are likely to be maxed out on ships' stats save the one that gets hammered down in a battle.
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